![]() We recognize that to live our values, we have to do an even better job in handling these issues. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. That’s just not right, and it’s not something we believe in. ![]() ![]() Throughout the 50-year history of D&D, some of the peoples in the game-orcs and drow being two of the prime examples-have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. ![]() ![]() The powers that be have decided that no races in the game are going to be characterized as inherently evil anymore.Ī blog post that was shared on their official site breaks down the reasoning for these changes and mandates that they will be making decisions with an inclusive team going into the future: Dungeons & Dragons publisher Wizards of the Coast is taking a step that I am sure will make some people mad, but I think it makes for some more interesting storytelling. ![]()
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